Work Experience

Senior Unity Developer

Interactive Health International LTD

Feb 2022 — Apr 2024

  • Led the development of a real-time multiplayer medical simulation, implementing network solutions with Photon Pun.

  • Developed a reliable networking system, including player replication, objects synchronization, and game state management, to ensure a smooth and lag-free multiplayer experience.

  • Integrated voice communication features using Photon Voice to facilitate collaboration and teamwork among players.

  • Implemented hand animations using Inverse Kinematics and Mecanim.

  • Led the development of a single player medical simulation for burn patients.

  • Contributed to the integration of AI-powered Virtual Patients into the Unity Game Engine.

  • Created dynamic materials using Unity’s Shader Graph.

Game Design Professor

Universidad TecMilenio

Feb 2020 — Dec 2021

  • Taught a comprehensive game development course at TecMilenio university with +25 students.

  • Designed course assignments for 3D Art and Programming students.

  • Mentored students to help them complete their final game prototypes

  • Review and provide feedback on Game Design Documents, Prototypes and Coding Challenges.

AR Developer

Firstborn Multimedia

Jul 2018 — Jan 2019

  • Successfully designed core gameplay mechanics for Totem Recall and Mirrors Mountain, including the puzzle-solving system and time-based challenges, ensuring an engaging and challenging player experience.

  • Implemented and tested prototypes using Unity's ARCore

  • Refined prototypes through iterative design and client input.

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Jan 2016 — Jul 2018

Unity Developer

Independent

  • Created Short Games and Interactive experiences for clients.

  • Developed and Launched 6 Short Projects for various platforms including Mobile and VR.

  • Optimized models for low end mobile devices.

  • Created 3D Game Art for unity asset store.

  • Provided Assistance to customers through unity asset store.

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2015 — 2016

Game Developer

Confused Pigeon Studios

  • Technology Research: Explored new technologies and their potential use in games.

  • Proof of Concept Development: Created small-scale game demos to test ideas.

  • Performance Optimization: Improved game performance to run smoothly.

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2013 — 2015

3D Artist / Game Designer

Tapify Inc.

  • Contributed to the development and launch of 5 mobile games, including Ninja Kitty which achieved over 100,000 downloads.

  • Collaborated with the team to conceptualize and design engaging game mechanics and level layouts.

  • Developed detailed game design documents outlining game rules, player progression, and user interface.

  • Created mobile optimized 3D models, textures, and rigs for characters and props.

  • Optimized 3D assets for mobile platforms to ensure smooth performance.

  • Utilized Unity to implement game mechanics, particle effects, and post-processing effects.

  • Participated in playtesting sessions to gather feedback and iterate on game design and gameplay.

  • Troubleshot and resolved technical issues during development to ensure timely project delivery.