The Island

Independent Psychological Horror Game

Details
Mechanics
  • Lock and Key Puzzles

  • Inventory System

  • Dialogue System

  • Note Finding

  • Two Endings

  • Engine: Unreal Engine 5.4

  • Team Size: 1

  • My Role(s): Designer and Developer

  • Development Time: 12 Weeks

  • Company: Independent Project

  • Mechanics: Lock and Key Puzzles

Game Design

Faced with a challenging job market after being laid off from my previous job, I decided to embark on a journey to create a short game. The Island is a Psychological Horror Game where I try to pay homage to the classic survival horror games from the 32-bit era.

Level Design

The goal was to construct a compact, atmospheric environment that encourages exploration and puzzle-solving while maintaining a strong sense of dread. The level should provide sufficient space for player agency but be constrained in scope to allow for completion within a three-month development cycle. The design goal is to create a psychologically tense experience where players feel isolated and vulnerable.

Development

Implemented a flexible Blueprint-based architecture in Unreal Engine 5, using Interfaces, components and inheritance.

I created a simple but scalable inventory system using data tables

To enhance the player experience, I incorporated cinematic sequences and smooth transitions between gameplay sections. By leveraging Unreal Engine 5's powerful cinematic tools, I was able to create emotionally impactful moments that seamlessly integrated with the core gameplay.